H a n d s o n, p r o j e c t b a s e d


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Python Crash Course, 2nd Edition

Resetting the Speed
Now we need to return any changed settings to their initial values each
time the player starts a new game; otherwise, each new game would start 
with the increased speed settings of the previous game:
def _check_play_button(self, mouse_pos):
"""Start a new game when the player clicks Play."""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.stats.game_active:
# Reset the game settings.
self.settings.initialize_dynamic_settings()
--snip--
Playing Alien Invasion should be more fun and challenging now. Each 
time you clear the screen, the game should speed up and become slightly 
more difficult. If the game becomes too difficult too quickly, decrease the 
value of 
settings.speedup_scale
. Or if the game isn’t challenging enough, 
increase the value slightly. Find a sweet spot by ramping up the difficulty in 
a reasonable amount of time. The first couple of screens should be easy, the 
next few challenging but doable, and subsequent screens almost impossibly 
difficult.
settings.py
alien_invasion.py
alien_invasion.py


288
Chapter 14
Try iT yourSelf
14-3. Challenging Target Practice:
Start with your work from Exercise 14-2 
(page 285). Make the target move faster as the game progresses, and restart 
the target at the original speed when the player clicks Play.
14-4. Difficulty Levels:
Make a set of buttons for Alien Invasion that allows the 
player to select an appropriate starting difficulty level for the game. Each but-
ton should assign the appropriate values for the attributes in Settings needed 
to create different difficulty levels.
Scoring
Let’s implement a scoring system to track the game’s score in real time and 
display the high score, level, and number of ships remaining.
The score is a game statistic, so we’ll add a 
score
attribute to 
GameStats
:
class GameStats:
--snip--
def reset_stats(self):
"""Initialize statistics that can change during the game."""
self.ships_left = self.ai_settings.ship_limit
self.score = 0
To reset the score each time a new game starts, we initialize 
score
in 
reset_stats()
rather than 
__init__()
.

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