Microsoft Word darts scanned doc
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AMERICAN CRICKET RULES (adapted from ADO as approved August 21, 1981; revised August 14,1986) 1. The objective shall be to "own/close" certain numbers on the board and to achieve the highest point score. The player/team to do this first shall be the winner. 2. Cricket shall be played using the numbers 20, 19, 18, 17, 16, 15, and both the inner and outer bull (cork). Each player/team shall take turns in throwing. (Three darts in succession shall constitute a turn.) 4. To close a number (inning), the player/team must score three of a number. This can be accomplished with three singles, a single and a double, or a triple. Once a player/team scores three of a number, it is owned by that player/team. Once both players/teams have scored three of a number, it is closed and no further scoring can be accomplished on that number by either player/team. 6. To close the bullseye, the outer bull counts as a single and the inner bull counts as a double. 14 7. Once a player/team closes an inning, s/he/they may score points on that number until the opponent also closes that inning. All numerical scores shall be added to the previous balance. 8. Numbers can be "owned" or "closed" in any order desired by the individual player/team. Calling your shots is not required. 9. For the purpose of "owning" a number, the double and triple ring shall count as 2 and 3, respectively. Three marks will close an inning. 10. After a number is "owned" by a team, the double and triple ring shall count as 2 and 3 times the numerical values, respectively. 11. Winning the game: a. The player/team that closes all innings first and has the most points shall be declared the winner. b. If both sides are tied on points or have no points the first player/team to close all innings shall be the winner. c. If a player/team closes all innings first and is behind in points s/he/they must continue to score on any innings not closed until either the point deficit is made up, or the opponent has closed all innings. 12. It shall be the responsibility of the player to verify his/her score before removing the darts from the board. The score remains as written if one or more darts has been removed from the board. In accordance with the inherent "strategy" involved in the cricket game, no alterations in score shall be allowed after the fact. 15 SCOREKEEPING HINTS If the play is informal and no scorekeeper is available, agree with your opponent on the procedures you will follow in keeping your own scores. The simplest method is for each player to throw their darts and then record their own scores. The safest procedure is to record and subtract your score before removing your darts from the board. Your opponent can see your darts and check your score before starting to throw. In league or tournament play, the demands on the scorekeeper increase and these demands make scoring a full-time job. A good scorekeeper is not noticed and play is completed with few hesitations or corrections. Once you have become familiar with the rules of play, you can become a good scorekeeper by applying the following suggestions: • Do not drink or smoke while at the scoreboard. • Stand still. Face the scoreboard at arms length and at a 45 degree angle looking at the board. Do not lean or move your head to see where individual darts land. In most cases, you are permitted to tell a player where a dart has scored when asked. Wait until all three darts have been thrown to determine the total of the throw. Verify the score before the darts are removed from the board and call the score so both players can hear. Write scores clearly and boldly so they can clearly be seen by players and spectators. 16 Mark through each previous score to clearly show the players exactly what they have left. Outside columns are for numbers scored. Middle columns are for the totals remaining. Do not talk to the players or anyone else while keeping score. Once the darts are pulled, the score of the throw cannot be disputed. Once the opposing player has thrown the first dart, the subtracted and written score of the last round stands. It is a good idea to let the players know you are available to keep their scores as soon as they are ready to start. Get their names or initials so you can set up the scoreboard for their game, as soon as they determine throwing order. If the match format calls for the best of three legs, leave the scoreboard set up in the same way for the second leg, regardless of the winner. Erase scores and indicate the winner of the first leg by a small mark by his/her name or initials. In tournament play, return the cards to the players so they can be signed and handled properly. In tournament play, it is best to consult an official if there is a serious question or dispute that might affect the outcome of a game or match. 17 BEGINNING TO PLAY If you follow our "Dart Improvement Program," you will spend some time playing and practicing darts alone. In most other cases, dart games are played between at least two players or teams. As you learn to play and score the basic games, the examples printed in the next pages illustrate play between two players. Who goes first in informal play is usually decided by a throw for the cork. The loser of the first leg usually throws first to start the second leg of a best of three leg match. The throw to start the second game is usually preceded by the statement, "Mugs Away." In the basic games, the person going first has a distinct advantage, so do not overlook the practice session, "Target Double Bull," included in Section V. When you venture out to local dart establishments to play, it is a good idea to check on the rules and conventions of play followed and practiced in that Download 1.52 Mb. Do'stlaringiz bilan baham: |
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