Wrong Priorities, Shallow Ideas: As Gestwicki and
McNely (2012) observed “emphasizing the perspectives
of the wrong stakeholder groups can lead a team in
unproductive directions” (Gestwicki & McNely, 2012, p.
25). Glen et al. (2015) pointed out that instructors need to
intervene when teams prematurely converge on a single
idea: “Students need to develop a healthy skepticism of
rapid consensus, and be armed with techniques to test its
veracity” (Glen et al., 2015, p. 189).
Anxiety and Frustration: Glen et al. (2015) stated that
students may experience confusion and frustration when
engaging in design thinking projects for the first time,
and “even those practiced in design thinking experience
periods of frustration over the course of a project” (Glen
et al., 2015, p. 189) The reason lies within the ambiguity
of the process, which can turn into anxiety as the teams
gather more information than they can make sense of. The
authors warned that this feeling may not subside until
patterns begin to emerge, and promising ideas take form
as prototypes. Particularly students with a low tolerance
for ambiguity may have difficulties embracing the design
thinking process. Glen et al. (2015) recommended to
strategically distribute such participants among teams.
Creative Over-Confidence: Taheri, Unterholzer,
Hölzle, and Meinel (2016) observed that design thinking
workshops can lead to creative over-confidence. The
lack of critical feedback regarding the skills participants
demonstrate, especially in short workshop settings with
focus on productive outcomes and learning experience,
results in a rather slow development of skill-based
learning, especially for those who have no prior expertise
(e.g., no prior experience with user research: “Neglecting
the skill-based outcomes may lead to educating individuals
with creative over-confidence, who lack the skills and
knowledge to apply their creativity” (Taheri et al., 2016, p.
10).
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