Success Factors in Reward based and Equity based Crowdfunding in Finland
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- Share out of all successful projects Amounts Raised by Successful Projects
- Master’s Thesis 47 9.1.2. Success and Failure Rate of Projects
Master’s Thesis
46 These indications are further supported by data in Figure 4. Categories such as Games, Design and Technology have a significantly larger share of successful projects that have raised over 10 thousand US dollars than categories like Dance, Theater and Music. Approximately 64% of Technology projects raise 10 thousand UD dollars or more, whereas that figure is only 11% for Dance projects. Thus, it is likely that pro- jects from categories like Games, Design and Technology have higher funding goals, than those from categories such as Dance, Theater and Music. Figure 4: Amount of capital raised by successful projects over the history of Kick- starter 18 However, it should be noted that it is also possible for funding targets to not be set high, but for some categories to raise amounts substantially higher than their goals. This would create a bias in the data towards larger raised amounts in categories such as Technology. Yet, since research shows that crowdfunding initiatives rarely surpass their funding targets by large amounts (Mollick, 2014), this seems an unlikely occur- rence. 18 https://www.kickstarter.com/help/stats?ref=about_subnav 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Share out of all successful projects Amounts Raised by Successful Projects $1 million US raised $100 K to $999,999 US raised $20,000 to $99,999 US raised $10,000 to $19,999 US raised $1,000 to $9,999 US raised Less than $1,000 US raised Master’s Thesis 47 9.1.2. Success and Failure Rate of Projects Success rates of reward-based crowdfunding initiatives also vary considerably. The average Kickstarter project has a success rate of approximately 37%. As shown by Figure 5, Technology projects have a success rate of 20%, whereas Dance projects succeed 63% of the time. This data is to an extent negatively correlated with the amounts of capital raised by the projects. This would imply that categories that typi- cally have higher funding targets have lower success rates and vice a versa. However, causation between the two cannot be determined from the data. Figure 5: Success rate of initiated crowdfunding projects over the history of Kick- starter 19 Through a closer examination of the amounts of successful and unsuccessful projects on Kickstarter, the success rate can be further assessed. From Figure 6 it can be seen that the total amount of initiated projects does not clearly correlate with the success rate. Categories such as Music have large amounts of launched projects and high suc- cess rates, yet categories like Publishing and Technology with relatively large amounts of launched projects have significantly lower success rates. Additionally, categories such as Dance have small amounts of launched projects and high success rates, whereas Journalism and Crafts have small amounts of launched projects and 19 https://www.kickstarter.com/help/stats?ref=about_subnav 0.00% 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% 70.00% Download 1.57 Mb. Do'stlaringiz bilan baham: |
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