Теrmez state university department of philology and teaching languages: english the department of foreign language teaching methodology


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The new course work 1.1 (1)

3. What’s Wrong With Me? 
A game where everyone gets sick! . This is a great game when practising 
vocabulary related to illness. Write out different illnesses onto sticky notes, or 
use 
these handy flashcards, and stick them onto learners’ backs. Learners then walk 
around the classroom, asking advice for their illness from classmates. Based on this 
advice, learners should try and work out what their illness is. 
4. Scrambled words 
A fun game that tests vocabulary, grammar and spelling. A triple threat! Write a 
sentence up on the board with words in the wrong order and include one misspelling. 
Get your learners to work in teams to try and get the sentence back into the correct 
order again and to find the word that is misspelt. The team that raises their hand first 
and that has correctly rearranged the sentence and found the misspelt word gets a 
point. 
5. What am I?
Split the class into teams. Get learners to take it in turns to come up to the front of 
the class, facing away from the board. Pick an item or object to put up on the board 
that the rest of the class can see, but not the learner. You could use these 
Alphabet 
Cards. Each team has to try and describe the object on the board to the learner without 
using the word in a set amount of time. Keep playing until at least one person from 
each team has come up to the front to try and guess the item. 
6. The Mime Game 
Get a set of actions, like these 
Verb Cards. Get a learner to come up to the front of 
the class and act out a different action from one of these cards, like eating or 
swimming. A point goes to the first person to guess the action. 
 7. Hangman 
The game where a life is in the balance (the life of a fictional stick man, but still, 
important all the same). This is a fun game that can break up the day, or be used at the 
end of the day to kill some time (but hopefully no fictional stick men). Pick a word 
and draw out dashes to represent each letter. Learners then have to try and guess the 
letters in the word; get it right, they fill in one of the spaces, get it wrong, and you 
begin to draw the image of a hanging man. Learners need to correctly guess the word 


before the image of the hanging man is completed. If you’re dealing with a big 
group, you can always break it up and have learners playing within their tables. This 
gives more learners a chance to get more involved.
8. Simon Says 
A fun game where children develop their vocabulary and follow their teacher’s 
instructions (don’t they always?). Give instructions to your class, such as ’hop on 
one leg’, or ’pat your head’. But learners should only follow the instruction if first 
you say ’Simon says’ (who is this Simon and why must everyone do what he says? 
A mystery for another time perhaps). You could even switch it up and nominate 
different learners to play the part of Simon. 

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