The Digital Transformation Playbook: Rethink Your Business for the Digital Age
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Involving Everyone
Intuit’s CEO Brad Smith has said that “Intuit has 8,000 employees, and we want them all thinking about how to improve the design of products and services, even if those offerings are intended for internal support only.” 43 But how do you make that happen? Can innovation really be something that the entire organization can, or even should, be doing? Some firms do find it useful to sequester innovation teams, isolating them at least partially from the politics and priorities of those maintain- ing the current business. This may make sense if you are trying to pur- sue innovation in an area outside your current business or ventures that may cannibalize or challenge parts of your existing business model. Earlier I mentioned Mondelez’s innovation “Garage,” where it tests out product ideas that may seem too far-fetched for some managers in the organization. Similarly, AT&T has set up a series of innovation labs it calls “Foundries,” each with 40–50 staff. 44 Other firms seek to engage the entire organization, but they do so dur- ing innovation “sprints” or “boot camps.” Typically, these are open to all employees, with an innovation challenge, a crowdsourced vetting process for picking the ideas to receive funding, team coaching on innovation meth- ods, and a limited time frame within which final results are announced. Amy Radin has served as a chief innovation or chief marketing officer at top financial services firms such as Citi, AXA, and E*TRADE. While at E*TRADE, she led an initiative called Innovation Unleashed, for which a core objective was to use innovation to build morale and cultural cohe- sion and tap into employees to create new growth opportunities. “Success really came down to empowering the employees,” Radin told me. “Making it easy to participate. Making sure bosses knew that their staff can do it on work time. Making it clear that it’s sanctioned by the leadership team.” She focused the incentives on recognition rather than compensation. “If your idea wins, we will invest ten or twenty thousand dollars to prototype it, and you will get to participate in the workshops building it.” The response far exceeded expectations: 120 teams registered to participate in the innovation competition, out of 3,000 employees in the entire company. 45 The last, and likely hardest, approach is to try to train everyone in the organization to adopt experimental methods year-round in their daily work. This is the approach that Intuit takes, having now trained hundreds of “catalysts” who, in turn, work with teams throughout the company to 162 I N N O V A T E B Y R A P I D E X P E R I M E N T A T I O N help them experiment effectively. The same experimentation method that was used to develop the Fasal product for India is being used internally to improve processes in departments like legal, HR, and order manage- ment. By instilling innovation methods broadly, businesses can benefit from a wider range of perspectives, including those of their newer junior staff. Retailer Tesco trains the junior analysts at its UK headquarters to con- ceive and conduct experiments on small samples of customers. This gives them free rein to try unconventional ideas that executives who have been at Tesco longer would not even think of. 46 Planning to Fail and Celebrating It The hardest challenge for many organizations as they learn to embrace innovation by experimentation is accepting, planning for, and even cel- ebrating failure. Let me be clear. In some quarters, the embrace of failure has gone so far as to mistake it as a noble goal in and of itself. But failure—learning that an idea for an innovation does not work—is not actually the goal. Learning through failures is the process that takes us to the goal of great innovation. But singing the praises of failure, done right, is probably needed at most companies. After all, it is human nature to avoid failing and being perceived as having failed. Most large organizations tend to reinforce this strenuously with rewards systems. But an organizational culture that shuns failure poses three severe risks to any innovation efforts: r Incremental innovation efforts: The first big risk is risk aversion. When those involved in failed projects are punished or stigmatized, employ- ees tasked with innovation will shy away from any unknowns, includ- ing big growth opportunities for the firm. When Bank of America set up a group of branches in the Atlanta area to serve as test sites for the use of technology to reinvent the banking experience, it established a 30 percent failure rate as a goal in hopes that teams would try genuinely new and risky ideas. But in practice, the innovation teams felt intense pressure to show successes and opted for testing what they acknowl- edged were the safest of the ideas they generated. The actual failure rate in the first year was only 10 percent. 47 r Loss of learning: When failures are punished, there is no incentive to bring failures to light. Even innovation teams that find successful I N N O V A T E B Y R A P I D E X P E R I M E N T A T I O N 163 solutions are unlikely to reveal the early blunders and blind alleys they stumbled through along the way. If teams aren’t comfortable sharing their mistakes, then the learning at the heart of experimentation will never be captured by the organization. Peers will be doomed to repeat the same mistakes. r Throwing good money after bad: When failures are punished, any team with a budget will find a way to justify their underperforming initia- tive as “just needing a little more time,” adjusting their future projec- tions and endlessly postponing any decision to shut it down. Scott Anthony, David Duncan, and Pontus Siren call these “zombie projects” and describe them as initiatives that “fail to fulfill their promise and yet keep shuffling along, sucking up resources without any real hope of having a meaningful impact on the company’s strategy or revenue prospects.” 48 To avoid these three hazards, businesses need to plan to fail and cel- ebrate smart failure. Planning to fail simply means developing a process for evaluating every innovation initiative on a predefined schedule, against predetermined criteria, and with incentives to encourage employees to declare their own project fit for termination. Failure planning should be structured so that shutting down one project is directly tied to freeing up resources (indeed, reallocating the same people) to work on new oppor- tunities for innovation. When Finnish game maker Supercell shut down a year-long IT development project that had gone off course, it celebrated the team members’ hard work with champagne and shifted them to another project. That project turned out to be the wildly successful mobile game Download 1.53 Mb. Do'stlaringiz bilan baham: |
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