The role of games in learning English plan
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The role of games in learning English
Voices and objects
Language: Naming people and objects in response to a question …Who am I? or What is this? Skills: Listening and speaking Control: Guided Level: Beginners Time: 5 – 10 minutes Materials: A blackboard Preparation: None. Procedure: Class work. , Blindfold a learner. Ask another learner to come forward and stand quietly next to the first and say something to him, for example, an English proverb, or a quotation from a song or rhyme, or textbook being studied by the class. Learner Who am I? Learner 1: Michael? Learner 2: No, listen. To be or not to be, that is the question Learner 1: David! Learner z: Yes. Learner 3: What's this? {Drops object on to desk) Learner 1: A key. Learner 3: No, it isn't, {drops object again) Learner 1: A coin. Learner 3: Yes. STORY GAMES There are a number of reasons for the inclusion of this section: not least is the fact that so many examinations demand extensive writing. The games in this section, by their nature, provide a framework for learners to speak and write at length instead of engaging in short exchanges. Only interrupt a learner in order to help the story along. Should you decide that it might be helpful to correct certain errors that are made, and then make a written or mental note of the errors during the storytelling, but delay dealing with them until afterwards? Guess what I'm drawing language Use of vocabulary items in reply to questions, perhaps in such sentence patterns as / think it's going to be a . . .or /( might be a . . . Skills: Listening and speaking. Control: Guided. Level: Beginners. Time: 5—10 minutes for class work. 10-15 minutes for pair work. Materials: Chalkboard or OHP and paper and pencils for each learner. Preparation: None. Procedure: Class work, optionally leading to pair work. Start to draw on the board or OHP, asking, e.g. Teacher: What am I drawing? Class: A table. Teacher: No. [Continuing to draw) Class: A house? Teacher: No, not exactly. [Continuing to draw) Class: A shop. Teacher: Yes, but what's happening? Class: There's a tree . . . Teacher: No. Class: A fire. The shop is burning! Teacher: Yes. Now who is this? Class: The shopkeeper. Teacher: And what's he doing? The learners might then play this game in pairs. Download 0.76 Mb. Do'stlaringiz bilan baham: |
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