Theme: the role of games in teaching speaking for a2 level learners c0ntent introduction
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Theme the role of games in teaching speaking for a2 level learn
THE PRACTICAL VALUE OF THE WORK
Another countering sentiment is the objective is not to solve the game as efficiently as possible, but to have it “learn” how to solve the game without explicit guidance and heuristics. I understand the objective here, but I think it is marginalized by the fact it is only being trained how to do one task and doing it in a brute-force way more on that later. THE STRUCTURE OF THE WORK Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set up and structure code for commercial games. The main point of this is to show how to graduate from writing simple single-file demos, and to start thinking in terms of classes. Your game code should be written in such a way that it doesn't matter how many objects there are of each class, when they get created, or when they get destroyed. Each class Update function is written from the point of view of that single object, looking out at the world around it. This simple concept can be used to make just about any type of game, from first-person shooters to MMOs. |
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