Theme: the role of games in teaching speaking for a2 level learners c0ntent introduction


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Theme the role of games in teaching speaking for a2 level learn

THE AIM OF THE PAPER.
The aims of the study are to know whether communicative games have an impact on teaching speaking skill and describe how communicative games give an influence on speaking skills of students at junior high schools in Jakarta, Indonesia. Classroom Action Research was implemented based on Kurt. L model. The procedures used were planning, acting, observing, and reflecting. It was done into two cycles in each cycle consisted of three meetings. The researcher used collaborative action research with some of the English teachers. In collecting the data, the instruments were interview, observation, questionnaire and test. The test only given to students. The rest of the instruments administered for both teachers and students.
THE ACTUALITY OF THE THEME
Nowadays, many children are playing games which in English language ,so people and children in other countries know English language in A2 degree. The government is trying to develop a lot of games to young generation. The aim of the plan is the that to organize habit in English language for children.
THE TASKS OF THE WORK
Recent researches showed that computer game authoring is able to help students to acquire mathematics and science knowledge in the classroom. The researchers believe that this method is able to apply for the other subject matters. The subject matter that the researchers focused in this paper is history learning.
THE THEORETICAL VALUE 0F THE WORK
One of the most important characteristic of a game is represented by its theoretical value. However, to find out the theoretical value of a game is time expensive and it is almost impossible to establish it in complex games. Therefore, we propose three different methods to predict the outcome of the game under ideal play. Such methods use information concerning diminishing return, winning rate changing, and score difference obtained by self-play experiments. We apply these methods to some games and we discuss the validity of every single method.

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