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Variations: Ways to Modify the Game
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61 1 pg44-48 try this the happiness game
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- • Music
- Notes on Materials and Game Boards
Variations: Ways to Modify the Game
The game described in this article is designed for mixed-level adult students. However, it could easily be modified for children. For children, the teacher will need to make cards that reflect the abilities of young learners. For example, the teacher can have cards that give spelling quizzes or ask basic questions. One card could read, “Spell the word happy.” Another could read, “Which is a happier place, a park or a zoo?” For more-advanced adult classes, the teacher can design cards with role plays or scenarios. A card could read, “Your friend is feeling down. Try to cheer him or her up.” Other modifications can make the game even more fun. • Music: The teacher can play music in the background to create a party atmosphere. • Happiness tokens or punch card: The teacher can create some kind of reward system for good responses, such as happiness tokens or stickers. Or the teacher can create a challenge punch card and punch a hole every time the student gets a challenge correct. Notes on Materials and Game Boards Teachers can create their own Happiness Game using free resources on the American English website. Free templates for creating board games, along with many other ready- to-go games, are provided here: https:// americanenglish.state.gov/resources/ activate-board-games • A blank board-game template can be downloaded at https://americanenglish. state.gov/files/ae/resource_files/board_ game_template_0.pdf • A template for dice can be downloaded at https://americanenglish.state.gov/files/ ae/resource_files/dice_template.pdf If game boards, game pieces, or other materials are not available, the teacher may turn the classroom into one giant game board. Any classroom materials may be used to signify board spaces in the physical classroom, including desks or notebooks. The students may play “rock, paper, scissors” with the teacher to advance. When a student wins, they move ahead three spaces; when they lose, they move ahead one space. The teacher can pull a happiness question, free question, or happiness challenge card randomly from a box or have a student do so. If cards are not available, the teacher can make up questions on the spot, based on their knowledge of the student’s level. Please remember: the main point of the game is for all players (including the teacher) to be happy! Download 0.59 Mb. Do'stlaringiz bilan baham: |
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