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Table 7. Types of intelligences and forms of activities
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INNOVATIVE PEDAGOGICAL TECHNOLOGIES
Table 7. Types of intelligences and forms of activities
Type of intelligences Forms of activities 1. Logical/mathematical – the ability to use numbers effectively, to see abstract patterns, and to reason well. Puzzles and games, logical, sequential presentations, classifications and categorizations. 2. Visual-spatial – the ability to orient oneself in the environment, to create mental images, and sensitivity to shape, size, color. Charts and grids, videos, drawings. 3. Body/kinesthetic – the ability to use one’s body to express oneself and to solve problems. Hands-on activities, field trips, pantomime. 4. Musical/rhythmic – an ability to recognize tonal patterns and a sensitivity to rhythm, pitch, melody. Singing, playing music, jazz chants. 5. Interpersonal – the ability to understand another person’s moods, feelings, motivations, and intentions. Pair-work, project work, group problem-solving. 6. Intrapersonal – the ability to understand oneself and to practice self- discipline. Self-evaluation, journal keeping, options for homework. 60 7. Verbal/linguistic – the ability to use language effectively and creatively. Note-taking, story-telling, debates. For example, in games, several of Gardner’s intelligences can be seen working simultaneously. Games consistently fit bodily with kinesthetic intelligence. This is where learners use their bodies to express emotions. Playing games is a form of ‘hands-on’ activity. Such activities integrate games and dances. Apart from this intelligence, musical and rhythmic intelligence is also evident, as some games require music or dances. There is also logical/mathematical intelligence where learners have to apply their logic and thinking skills in attempting riddles and quizzes, and in understanding the pattern and process of the ‘game’. Verbal intelligence is also present as it cuts across every strategy in EL classes. This can be observed working with puzzles and quizzes, which enable learners to learn new vocabulary or revise the vocabulary they already possess, either individually or as a group. This indicates that even though games are primarily considered as instructional tools, organizational strategies are also relevant because some of the games are played with other learners while some are undertaken individually. When learners engage in games, they are acquiring skills, learning the way the game is played, and the specific vocabulary that is used in the game. Furthermore, learners perceive themselves as compelled to be more creative and to think critically as they then develop their own games suitable for their age and their era. This creativity connects to Gardner’s observation that ‘Games might even be modified to suit various occasions and situations (Gardner 1983). This indicates that teachers need to use the strategy more frequently and in different situations. Download 2.75 Mb. Do'stlaringiz bilan baham: |
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