Application of Game Theory to Wireless Networks


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Uniform Distribution
Fig. 8. Difference between uniform and truncated geometric distributions 
3.3 Performance evaluation 
In this subsection we present the performance comparison of incomplete cooperative game, 
ie. Incomplete Game, our “considered” or “normal” MAC protocol, and IB based MAC 
protocol in terms of channel efficiency, medium access delay and energy-efficiency . Latter 
two protocols are same in nature except for their backoff procedure. For the performance 
analysis we carried out simulation in Matlab. The main parameters for our simulation are 
listed in table 3. For calculating the energy consumption in nodes we choose ratio of idle: 
listen: transmit as 1:1:1.5, as measured in (M. Stemm et al., 1997). For the “normal” MAC 
protocol maximum retry limit is set to 3 (m=3), minimum contention window is set to 16 
(also for the IB Based MAC), and traffic model is set to non-saturation. 


Convergence and Hybrid Information Technologies 
372 
As we have described in previous section channel efficiency is mostly depends on number 
of active nodes and contention window size. As shown in figure 9, at first “Normal MAC” 
(NM) gives high channel throughput at lower number of nodes. The reason is very obvious, 
less collision and low waiting time in backoff procedure, and as number of contenders 
increases channel throughput start decreasing. In contrast to NM, “IB based MAC” (IBM) 
maintains high channel efficiency due to its unique quality of collision avoidance among the 
competing nodes. In IBM most of the nodes choose higher contention slots while very few 
nodes selects lower contention slots, hence less or no collision and low waiting time in 
backoff procedure. For “Incomplete Game” channel efficiency almost keep constant after 30 
nodes, as each node can adapt to the variable game state and choose corresponding 
equilibrium strategy. At start it shows lower channel efficiency because contention window 
is still too big for given number of nodes. 

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