Application of Game Theory to Wireless Networks
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Figure 10 shows the average medium access delay
performances of NM, Incomplete Game
and IBM. Here, medium access delay is defined as the time elapsed between the generation
of a request packet and its successful reception.
In NM scheme, as a large number of stations
attempt
to access the medium, more collision occurs, the
number of retransmissions
increases and nodes suffer longer delays. In IBM, as we expected access delay is very low
compared to NM. This is because of low or no collision and less idle waiting time in backoff
procedure. In “Incomplete Game”, access delay performance is far more better than “NM”,
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Number of contenders (n)
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