Application of Game Theory to Wireless Networks
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- 5. Conclusions
Subject The
Proposed work/solution References Ad-hoc Networks Cooperation with and without incentives -Currency & reputation -Virtual money and Cost -Reducing Selfish behaviour Sensor Networks Cooperative Packet forwarding, Mac Protocol, non-cooperative Solutions, etc. Cognitive radio Major works in resource allocation and IEEE 802.22 Working Group Cellular and Wi-Fi Networks (WWANs and WLANs) Resource Allocation, Selfish behaviour, and reputation based networks (S.Mehta and K.S Kwak, 2007/8, and references in there.) Table 4. Summery of related works 5. Conclusions In this chapter, we present the introduction of Game theory and show its application to wireless networks. Game theory can model the various interactions in wireless networks as Application of Game Theory to Wireless Networks 375 games at different levels of protocol stack. With these games we can analysis the existing Routing/MAC protocols and resource management schemes, as well as the design of equilibrium-inducing mechanisms that provide incentives for individual nodes to behave inline with the network goals. We also present a case study on IB based MAC protocol as a concrete example of applicability of game theory to wireless networks. In short, this chapter paper serves three main objectives; first, to model some of the fundamental questions on wireless networks as interactive games between the nodes. Second object is to gain our understanding on inter-discipline research issues and third to motivate students and researchers to peep at this fascinating analytical tool, and encourage them in modeling problems of wireless networks. Download 337.41 Kb. Do'stlaringiz bilan baham: |
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