"call (Computer-Assisted Language Learning) Materials Development" in: The tesol encyclopedia of English Language Teaching Online
Download 71.13 Kb. Pdf ko'rish
|
Hanson-Smith - 2018 - CALL MD
- Bu sahifa navigatsiya:
- Making the Case
CALL (Computer-Assisted Language Learning) Materials Development ELIZABETH HANSON-SMITH Framing the Issue The last few years have seen a rapidly burgeoning movement to flipped (also known as “blended”) classes that deliver video lectures and other online materials before class, thereby enriching and deepening classroom discussion; and to wholly online learning where the professor assembles a course framework with instruc- tional videos and related readings, tests, and activities. Online, students may engage in forums, quizzes, and peer-to-peer assessments with little or no intervention by the instructor. It is only a matter of enough server space for such courses to become “massive open online courses,” or MOOCs. Education can thus be distributed globally and at the students’ convenience. In turn, the flipped and MOOC phenomena have encouraged the use of many new applications allowing online, desktop, and mobile development of materials for computer-assisted language learning, or CALL. (“CALL,” refers here to any electronic device and digital media, not just to a “computer.”) Given the ease of and wider access to digital tools, language teachers are increasingly developing their own online teaching and learning materials, tailored to their students’ and classes’ particular needs, and encouraging students to create their own. The activ- ity of creating projects and other materials, rather than simply studying and taking tests, is of very high value in practicing languages and solidifying mastery. This overview will include a brief examination of the pedagogical theories sup- porting teacher and student materials development and suggest ways to use Web sites and software in communicative and creative approaches to language study. Making the Case A growing body of pedagogical theory has developed around the concept of active or mindful learning. The Common Core (CC), US national curricular standards, The TESOL Encyclopedia of English Language Teaching. Edited by John I. Liontas (Project Editor: Margo DelliCarpini; Volume Editor: Greg Kessler). © 2018 John Wiley & Sons, Inc. Published 2018 by John Wiley & Sons, Inc. DOI: 10.1002/9781118784235.eelt0401 Hanson-Smith, E. (2018). CALL (computer-assisted language learning) materials development. In J. I. Liontas (Ed.), The TESOL encyclopedia of English language teaching (pp. 1–7). John Wiley & Sons, Inc. https://doi.org/10.1002/9781118784235.eelt0401 CALL (Computer-Assisted Language Learning) Materials Development 2 emphasizes learning beyond rote recitation: reflection on what is learned, critical thinking, evaluation of one’s own learning processes, and explicitly deploying good learning habits. (For a useful handbook on developing curriculum for special needs students using the CC, see Courtade & Browder, 2011). The upper levels of Bloom’s taxonomy of cognitive learning domains are another way of expressing these higher-level thinking skills (Bloom, 1956 [1984]; see UNC Charlotte, 2014, for a curricular tool). (Despite numerous critiques of Bloom’s taxonomy (see, e.g., Cole, 2016), the description of the various domains still seems a useful tool in cur- ricular planning. For an updated version of Bloom, see Anderson & Krathwohl, 2001.) Many teachers feel intuitively that courses promoting active, conscious, mindful learning, and interactivity among students—rather than just student to teacher and vice versa—are preferred environments. Several recent articles and studies have quantified this intuition. Freeman et al. (2014) in a meta-analysis of 225 studies of STEM (science, technology, engineering, and math) students, show that the number of students who pass a class correlates positively to the amount of active learning, as opposed to simply listening passively to lectures. The authors further show statistically that underrepresented student populations, for example, disabled students and women in science, do better with active learning. “The results raise questions about the continued use of traditional lecturing as a control in research studies, and support active learning as the preferred, empirically validated teaching practice in regular classrooms” (Freeman et al., 2014, Abstract). The results would no doubt be similar for language learners. Lin’s (2014) meta-analysis, encompassing 59 studies published between 2000 and 2012, analyzed the type of task that produced good learning for language students. It had been assumed that activities like information gap and jigsaw were appropriate for SLA, since they involved learner control of the information and student–student exchanges. However, Lin’s data indicate differently: “Students’ learning outcome was found to be significantly better when engaging in opinion exchange than in information-gap activities. Furthermore, tasks such as jigsaw and information gap could actually produce negative effects on language learn- ing” (Lin, 2014, p. 14). Thus, we may assume that the type of task, even where it gives students authority and control, may significantly change the possibility of SLA. Tasks or projects must involve creativity or critical thinking and demand higher-level cognitive engagement. Kim, Rueckert, Kim, and Seo (2013) studied the expectations of a group of 53 teachers in training while using mobile devices, for example, smart phones and tablets, for their class assignments. With such devices, “students can engage more frequently in learning activities outside of class, providing them with more learning opportunities in their community of practice” (p. 64). Technology opened up new avenues for interaction and learning, for teachers and potentially for their students. Students themselves confirm the value of active learning as a motivational tool, for example, as represented by Nicky Hockly’s (2013a) small, short study and companion analysis (2013b). Her beginner and low-intermediate students all owned mobile devices, but used only dictionary or translation apps. The majority of her students (n = 20), after using their mobile devices for language-learning CALL (Computer-Assisted Language Learning) Materials Development 3 activities, such as a QR (quick response) treasure hunt that took them outside of the classroom, agreed that using such devices for group work and active learning “could help them improve their English, and that they would like to find out more ways to do so” (Hockly, 2013b, n.p.). The one exception to this general approval came from a student who was reluctant to take part in communicative activities of any sort. As Hockly’s studies suggest, students must be prepared not only to use the particular technologies chosen by the teacher, but also to understand and accept the value of communicative language teaching and learning as a pedagogi- cal approach. Both teachers and researchers using CALL, as the studies above suggest, have spoken freely of increased “motivation,” particularly where group or team activi- ties are used with CALL. The work of social psychologists and researchers helps us pinpoint how such motivation operates, and explains the phenomenon expressed in Lin’s (2014) study described above, where certain types of CALL activity did not produce the expected results. Starting as early as Schraw (1998) and his predecessors, down to and including Columbia University’s popularizer, H. G. Halvorson (2009, for example), psychologists have undertaken a variety of experiments showing that, “Students with mastery orientation seek to improve their competence. Those with performance orientations seek to prove their com- petence” (Schraw, 1998, p. 122). Students using CALL tools to create their own projects and learning schema are seeking mastery of their subject, not extrinsic approval. A communicative classroom should largely consist of materials developed to encourage mastery orientation. This is the tack taken when considering the peda- gogical implications of the various tools discussed in the next section. It should be noted that the TESOL Technology Standards (Healey et al., 2011) are based on this pedagogical premise, and the Standards’ vignettes of classroom activities and projects offer many examples of mastery-oriented learning for different levels of technology access. Download 71.13 Kb. Do'stlaringiz bilan baham: |
Ma'lumotlar bazasi mualliflik huquqi bilan himoyalangan ©fayllar.org 2024
ma'muriyatiga murojaat qiling
ma'muriyatiga murojaat qiling