Icdk outlook No. 04, May 2019 The Future of Education
Implications for other generations
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outlook-future-of-education
3.3
Implications for other generations 3.3.1 Life-long-learning: re-skilling the existing workforce It is not only the educational institutions that are responsible for teaching the soft skills in demand. Businesses play a vital role in re-skilling their workers, and life- long learning is becoming increasingly important in the age of automation. A large number of companies, including in the US, are acknowledging their responsibility in ensuring constant learning among their workforce. More than half of large private- sector organizations believe that corporations are responsible of taking lead in addressing the potential skills gap related to automation over the next five years, Danish Agency for Science and Higher Education 19 and less than 10% deem it up to the educational system 21 . Some companies in the US already prepare for the future of work by educating and reskilling their own workers. As an example, the American Telecommunications company AT&T have invested $1B in re-skilling their workers. The initiative is aimed at 100,000 of AT&T’s 250,000 workers to re-orient their skillset towards software instead of hardware and hence prepare them for a future, where many hardware functions and tasks most likely will become automated 22 . Companies (as well as workers) thus play an increasing part in up- and reskilling, and the rise of educational technology provides efficient and flexible ways of delivering corporate training. 3.3.2 Primary education: closing the skills-gap of tomorrow Acknowledging the need for different skills in the future is also taling place in lower levels of education in Silicon Valley. Children will need to learn how to understand technology both ethically, creatively and technically. Even though companies play a role in re-skilling their workforce it is double the work if the workforce coming out of the educational system is not prepared for work in a digital world. This also means fostering an interest within STEM (Science, Technology, Engineering and Mathematics) in primary education to supply the skills in demand in the future. Some signals of change are already showing, as an increasing number of educational technologies are being used in schools, where especially gamification is becoming a trend to ensure motivation as well as active learning among children. One way of doing this is by gamifying the traditional curriculum, which is not only a way to motivate children but also a way to orient learning towards new skills. Download 1.75 Mb. Do'stlaringiz bilan baham: |
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