Multimedia technology


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multimedia technology

Machines used in electronic communications include telephones, modems, computers, data collection devices such as electronic cash registers, electronic time clocks, grocery store optical scanners, televisions, VCRs, camcorders, digital cameras, stereo receivers and video-teleconferencing equipment.

  • Machines used in electronic communications include telephones, modems, computers, data collection devices such as electronic cash registers, electronic time clocks, grocery store optical scanners, televisions, VCRs, camcorders, digital cameras, stereo receivers and video-teleconferencing equipment.
  • Regardless of the nature of the communicators, the effectiveness of the communication remains a function of the quantity of information communicated, speed of the communication, and the degree of comprehension of the communication’s meaning.

Multimedia communications include television advertisements, computer based business and classroom presentations using programs such as

  • Multimedia communications include television advertisements, computer based business and classroom presentations using programs such as
    • Microsoft PowerPoint,
    • World Wide Web (WWW)
    • home pages, and
    • a wide range of products including electronic games, edutainment (programs that are both entertaining and educational such as learn to read and learn to count),
    • corporate training programs,
    • flight simulators and
    • sales presentations that are distributed via media such as
      • diskettes and
      • CD ROMs.

Multimedia Assets

  • Effective multimedia applications depend on the most effective use of various materials – referred to as assets or resources.

Hypertext and Hypermedia

  • HYPERTEXT is usually defined as NON-LINEAR ACCESS TO TEXT using links embedded in the text This way going through material which is not of interest is avoided.
  • HYPERMEDIA is the extension of this non-linearity to other media types.

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