Review of dsp fundamentals


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TuriReview
Bog'liq
acoustics

So far:

  • So far:
  • Historical overview of speech technology basic components/goals for systems
  • Quick review of DSP fundamentals
  • Quick overview of pattern recognition basics
  • Next talk focuses on the nature of the signal:
  • Acoustic waves in small spaces (sources)
  • Acoustic waves in large spaces (rooms)

Acoustic waves - a brief intro

  • A way to bridge from thinking about EE to thinking about acoustics:
  • Acoustic signals are like electrical ones, only much slower …
  • Pressure is like voltage
  • Volume velocity is like current (and impedance = Pressure/velocity)
  • For wave solutions, c is a lot smaller
  • To analyze, look at constrained models of common structures: strings and tubes
  • +
  • x + dx
  • =
  • So 2y 2y
  • x2
  • t2
  • c2
  • is the wave equation for transverse vibration on a string
  • Where c can be derived from the properties of the medium, and is the wave propagation speed
  • =
  • Solutions dependent on boundary conditions
  • Assume form f(t - x/c) for positive x direction
  • Then f(t + x/c) for negative x direction
  • Sum is A f(t - x/c) + B f(t +x/c)
  • L
  • x
  • 0
  • Open end
  • Excitation
  • Uniform tube, source on one end, open on the other
  • c = f
  • Plane wave propagation for frequencies below ~4000 Hz
  • By looking at the solutions to this equation, we can show that c is the speed of sound
  • t +
  • +
  • =
  • 2
  • 2
  • ..
  • +
  • u(0,t) = ej t = A e j(t - 0/c) - B e j(t + 0/c)
  • + -
  • +
  • -
  • +
  • +
  • -
  • Let u+(t - x/c) = A e j(t - x/c) and u-(t + x/c) = B e j(t + x/c)
  • e jt

u(0,t) = ej t = A e j(t - 0/c) - B e j(t + 0/c)

  • Now you can get equation 10.24 in text, for excitation U() ej t :
  • p(L,t) = 0 = A e j(t - L/c) + B e j(t + L/c)
  • Problem: Find A and B to match boundary conditions
  • Solve for A and B (eliminate t)
  • u(x,t) = cos [(L-x)/c] U() ej t
  • cos [(L)/c]
  • Poles occur when:
  •  = (2n + 1)πc/2L
  • f = (2n + 1)c/4L
  • (upcoming homework problem)
  • c = 340 m/s L = 17cm 4L = .68 m
  • f1

First 3 modes of an acoustic tube open at one end

Effect of losses in the tube

Effect of nonuniformities in the tube

  • Impedance mismatches cause reflections
  • Can be modeled as a succession of smaller tubes
  • Resonances move around - hence the different formants for different speech sounds
  • =
  • =

Acoustic reverberation

  • Reflection vs absorption at room surfaces
  • Effects tend to be more important than room modes for speech intelligibility
  • Also very important for musical clarity, tone
  • =
  • =
  • =
  • +
  • +
  • 4
  • (uniformly distributed and diffuse)
  • =
  • =
  • -
  • Decay of intensity
  • when source is shut off (W=0)
  • =
  • =
  • =
  • =
  • -
  • 4mV
  • =
  • The phrase “two oh six” convolved with impulse
  • response from .5 second RT60 room
  • Initial time delay gap = t0

Measuring room responses

  • Impulsive sounds
  • Correlation of mic input with random signal source (since R(x,y) = R(x,x) * h(t) )
  • Chirp input
  • Also includes mic, speaker responses
  • No single room response (also not really linear)

Effects of reverb

  • Increases loudness
  • “Early” loudness increase helps intelligibility
  • “Late” loudness increase hurts intelligibility
  • When noise is present, ill effects compounded
  • Even worse for machine algorithms

Dealing with reverb

  • Microphone arrays - beamforming
  • Reducing effects by subtraction/filtering
  • Stereo mic transfer function
  • Using robust features (for ASR especially)
  • Statistical adaptation

Artificial reverberation

  • Physical devices (springs, plate, etc.)
  • Simple electronic delay with feedback
  • FIR for early delays (think of “initial time delay gap” in concert halls), IIR for later decay
  • Explicit convolution with stored response

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