Some elements of business creativeness: - stop, pause, postpone decision or (re)action
- challenge perceptions & assumptions
- provoke & generate alternatives
- construct & test speculations & hypotheses
- focus
2. SOURCES of INNOVATION 2.1 Knowledge push - Knowledge push(Pengetahuan)
- Need Pull(Keperluan)
- “Neccessity is the mother of invention”
- Particularly important at mature stages in industry/product life cycles
- Eg: Energy saving cars
- Whose needs?
- Existing customers
- New & potential customers eg: small entrepreneurs who want to save costs
- Emerging markets
- “Bottom of the pyramid”-80% under the poverty line
- Eg: Poverty in Arica-created demand for cheap food in low prices
2.4 Advertising and mass customization 2.5 Users as innovators - Create innovative solutions on a continuing basis
- Eg: Tech-hobbyists keep on providing ideas on technological innovations-new models for pc, phones
2.6 Extreme Users - “Tough customers mean good designs”
- The users in the toughest environments may have needs which by definition are at edge
- Eg: Military needs inspire more innovations within the security industry
2.7 Watching Others - Concept of benchmarking
- Eg: Korea manufacturing field that came from the concept of “copy and develop”
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