The Digital Transformation Playbook: Rethink Your Business for the Digital Age
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Step 10: Share Learning
Whether your experiment led to a successful solution that you are prepar- ing to launch or failed to solve the defined problem, it is vital to preserve the learning that came through your process. It is therefore important to have a formalized process for capturing, sharing, and accessing the learning from any divergent experiment. This includes archiving or documenting prototypes you developed, solutions you tried (which may not have worked but could inform others), and lessons you learned. You can find a list of sample questions to use in capturing and sharing learning from any divergent experiment with your team in the Tools sec- tion of http://www.davidrogers.biz. Four Paths to Scaling Up an Innovation So you’ve developed a successful innovation. Now what? One of the ways that the digital revolution has changed innovation is in defining its end point. Innovation used to focus on a finished, pol- ished product for launch into the market. Now, with the addition of data and software to nearly every offering, businesses have the opportunity to continue rapidly experimenting with and evolving their innovations even after launch. Companies like Google are famous for launching products as an explic- itly incomplete beta to get user feedback on how to finalize the design. Pierre Omidyar launched eBay after coding the first version of its website in three days. This is a classic example of the start-up philosophy of launching a minimum viable product directly to consumers—in essence, running the process of experimentation in the public eye. But launching an MVP is not an option for every company or every innovation. If you are Ford Motor Company, you can’t put an MVP for a new car on the road for customers to buy while you are still testing its market fit. Apple has good reason for maintaining the secrecy surrounding I N N O V A T E B Y R A P I D E X P E R I M E N T A T I O N 155 its products before unveiling them rather than releasing product betas for early adopters. There are four general paths for scaling up an innovation to a full release. To understand which path you should take, you need to answer two questions: r Can you iterate this offering quickly after launch? For software products, iteration is generally easy via online updates. For services, iteration is also often possible (e.g., launching a new sales process that you can adapt based on feedback). However, for physical products or physi- cal designs such as retail environments, rapid iteration after launch is rarely an option. If your innovation is heavily dependent on partners or constrained by regulations, you may also not be able to iterate quickly. r Can you limit your rollout to stages, or does the innovation have to be released to all customers at once? You may be able to limit the rollout of an innovation to specific locations (e.g., a retail design or a local service). You may be able to limit it to a subset of customers (e.g., by invitation only). You may be able to limit the duration of a new offering (e.g., a holiday menu item or a limited prerelease of your next video game). For other projects, though, it is will be necessary to offer your innovation immediately to anyone who is interested. Your answers to these two questions will place you in one of four quadrants (see figure 5.4). Let’s look at the requirements for successfully scaling up an innovation in each quadrant. Polished roll-out Cannot iterate quickly after launch Can iterate quickly after launch MVP roll-out Increased pressur e Download 1.53 Mb. Do'stlaringiz bilan baham: |
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