The Uzbek State World Languages University The 3rd


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The Uzbek State World
Languages University
The 3rd English Faculty
PORTFOLIO
Theme: Teaching grammar to students who get bored easily
(Interactive games and tasks)


Group: 1913


Student: Nazarov Ixtiyor
Tashkent 2023


Entry 1 (Identifying and limiting the topic)


Action Research Plan:
How to teach grammar to students who get bored easily?
Can a teacher use games and handouts effectively in the process of teaching grammar?
Topic
The purpose of this study to find possible solutions which many teachers face today during the process of teaching English grammar.
Research Questions
How important learning grammar is ? Does grammar teaching help students to learn language easily?
Participants
15 students in a 5th class will participate in this study. Included in this group are B1 level students, one A2 level and others A1 level students.
Intervention
I will teach some grammar rules and formulas to different leveled school children and they will build foundational knowledge about language .
Data Collection
While the lesson is going on, I taught my students some basic structure of English grammar . Eventually, some of my students did not get what I said as they get bored during the lesson and I tried to repeat the rules again. However, they have not got enough concentration to gain the meaning . They also did not like only grammar based lesson and as a teacher I had to make them do repeatedly.

Entry 2
(Gathering information and reviewing the literature)

Literature review
How can a teacher school grammar to learners in an interesting way?
INTRODUCTION
Although some teachers of English see language games as time consumers or classroom techniques for fun, games have a special role in any foreign language teaching program because they facilitate foreign language learning especially for young learners. With the introduction of communicative language teaching, English language teaching and learning has become much more demanding for teachers and learners just like any other innovation poses challenges for its users. Games have become crucially important for English language learners and teachers not only because they provide enjoyment and relaxation, but also as they encourage students to use their language in a creative and communicative manner. Similarly, because the definition of the term “young learners” encapsulates those children between the ages of about 5 years old to 12 years old , it can be suggested
that games are a natural part of young learners’ lives.
Games are student-focused activities requiring active involvement of learners. In Crookall’s (1990) opinion, learners and teachers change their roles and relations through games and learners are encouraged to take active role in their learning process. As a result, games provide learners with a chance to direct their own learning. From an instructional view point, creating a meaningful context for language use is another advantage that games present. By using games, teachers can create contexts which enable unconscious learning because learners’ attention is on the message, not on the language. Therefore, when they completely focus on a game as an activity, students acquire language in the same way that they acquire their mother tongue, that is, without being aware of it (Cross, 2000, p. 153)



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