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Table 9. The stages of organizing “Case-study”
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INNOVATIVE PEDAGOGICAL TECHNOLOGIES
Table 9. The stages of organizing “Case-study”
The stages of actions The form and content of activity 1 stage: to introduce information on the case. - To organize audio-visual work independently. - To acquaint with situation. - To generalize information. - To dissect information. - To determine problems. 2 stage: to determine problematic positions and problematic tasks. - To work in groups and individually. - To determine intensive hierarchy of problems. - To analyse the main problematic situation. 3 stage: to search the solution of problematic tasks, to make ways of solution. - To work in groups and individually. - To arrange the ways of solution. - To find out the opportunity of each solution and dissect 108 interference. - To choose a solution. 4 stage: to make the solution of problematic tasks. - To work in groups and individually. - To give an opportunity of using variants practically. - To prepare the presentation of a creative-project. 5. Game methods Games are used frequently in Communicative language learning. Students find them enjoyable, and if they are properly designed, they give students valuable language and communicative practice. Besides a game/play is the form of organization in the conditional situations directed to recreation and acquisition of experience in forming and developing individuals’ behavior. Many of the games have the following signs: - free developing activity in line with persons’ wish and for the pleasure, not only for the result; - creative, improvised and active character of this activity; - emotional activity, competitiveness, attraction; - direct and indirect rules, reflecting the content of the play, logical and temporal sequence of its conducting. Didactic game method refers clearly to the goal and relevant pedagogical results which have teaching-cognitive direction. Games are important tools of language learning with a number of benefits. These are: • games are useful for aspects in language development; • games emphasize the use of rules; • games can enhance knowledge; • games develop a range of skills. Through being involved and participating in games learners develop knowledge, understanding, and come to appreciate various skills and lessons. With these newly acquired skills: 109 • learners are able to make informed choices daily, in and out of class; • learners abide by the rules of a particular game and they have to know and follow the rules. Notably, this skill of being able to follow rules also applies to the following societal and/or moral rules. • games, like music, can be seen to assist in the development of thinking skills such as evaluation and synthesis. In ELT game methods have some forms: 1. Language games (phonetic, lexical, orthographic, vocabulary and grammar) 2. Communicative games (role-play, simulations, creative games). Teachers by the term ‘games’ also understand role-playing and acting. Everything that calls for body movement is termed also as a ‘game’. The communicative games allow solving the following objectives: - creation of psychological readiness of students to communicate; - provision of natural necessity of several times repetition of the language and speech material; - practice in selection of appropriate speech variants by students that is the preparation to the spontaneous speech. Games require a good command of language and the ability to communicate with others. Games can be used as a vehicle to teach certain content in both languages, making learning more fun. Game - like activities provide pleasurable tension and challenge through the process of attaining some “fun” goal while limited by rules. An introduction of such rules (an arbitrary time limit, for example) can add spice to almost any goal-oriented task. Role-play is very important in Communicative language teaching because this method gives students an opportunity to practice communicating in different social contexts and in different social roles. At the same time this method allows teachers to improve the efficiency of teaching process. Role-play involves the learners into active work by positively influencing their inner 110 activity. This creates favorable conditions for cooperative work. Such an atmosphere creates their motivation, personal potentials of inner activity and helps to form practical skills. During the role-play such skills as creativity, getting out of the difficult situations, resourcefulness, and self-management are formed and improved. Role-play can often be based on a dialogue or a text. Used in this way, a role-play gives students a chance to use the language they have practiced in a more creative way. When a teacher uses a role-play method in ELT he/she should follow the below given instructions: - Creating cordial atmosphere among the learners who take part in the play. - Learners should feel free and this will help them to play their role perfectly. - Creating favorable conditions in the teaching process and using props. - Taking into consideration the personal features of the learners. Role-play can be organized according to the following principles: 1) closeness (a plot can be very close to learners’ experience or environment); 2) situation (a situation can be everyday or unusual); 3) realism (the circumstances can be realistic or imaginary); 4) personality (the characters of a role-play can resemble the Download 2.75 Mb. Do'stlaringiz bilan baham: |
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