Activity 3 Look and do.
Objective: to do physical exercise and energise the pupils
At first, ask the children to recollect the commands they performed during the previous units and lessons. If
necessary, you can revise them with the help of flashcards.
Then paris/peris and genies/ginns take a magic wand, wave it and give different commands in turns.
Ski! Skate! Play hockey! Play snowballs!
Go! Jump! Run! Swim! Sleep! Climb! Fly!
Dance! Stand up! Sit down!
Fly a kite! Play football! Jump a rope!
Walk like a bear.
Hop like a hare.
Run like a dog.
Swim like a frog.
Activity 4 Play “I’m Jinn”.
Objectives: to develop the pupils’ imaginations
to recycle the vocabulary and structures for animals
Further, say that it is possible to turn a person into a wild or domestic animal by means of a magic wand, and help
the pupils remember the animals by showing them appropriate flashcards. Then suggest a volunteer pupil turn into a wild
animal. Choose a pari/peri or genie/jinn who will turn the volunteer into an animal by means of a wand. For example, s/he
will say „A tiger!‟ (if necessary, s/he will show a flashcard) and wave the wand. Accordingly, the “tiger” should say:
I‟m a tiger.
I‟m big.
I‟m orange and black.
I‟ve got four legs.
I can run.
Thus, the game is continued with other leaders.
Activity 5 Play “Magic Lamp”.
Objectives: to develop the pupils’ imaginations to recycle the structure “I can...”
This game is a competition between genies/jinns and paris/peris. The pupils compete who will say more sentences
using the structure “I can ...”. For example: I‟m a good jinn/pari. I can run. I can fly. I can fly a kite, etc.
Homework:
Explain to the PP that at home they should colour the pictures on the right hand page and speak about them. For
example: This is a chick. It‟s yellow. I like it, etc..
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