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XORAZM MA’MUN AKADEMIYASI AXBOROTNOMАSI –6(2)/2020


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XORAZM MA’MUN AKADEMIYASI AXBOROTNOMАSI –6(2)/2020  
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grammatical material worked out in the classroom, ensure its assimilation, improve the quality of 
training, and form the skills of adequate communicative behavior in socially significant situations of 
intercultural communication using linguistic, communicative and socio-cultural knowledge” [3]. As 
practice shows, games help not only to improve the quality of academic performance and expand the 
vocabulary of students, but also contribute to the development of personal and creative potential, 
develop independence. Educational games develop thinking, memory, imagination, and stimulate 
creativity. The use of games in lessons and extracurricular activities undoubtedly has a positive impact 
on the quality of learning, increasing its effectiveness.
In conclusion, educational games are based on the principles of collective work, practical utility, 
competitiveness, maximum employment of each student and unlimited prospects for creative activity. 
During the game, logical thinking, the ability to search for answers to questions posed, the ability to 
communicate with each other develop. 
The use of the game in English lessons is of great importance for the formation of new skills. The 
game occupies a special place in the process of active learning, being both a method and a form of 
organization of training. The use of various game techniques and situations in the classroom contributes 
to the formation of a friendly team in the classroom, fosters responsibility and mutual assistance, since 
in the game they must be “one team”, help and support each other. 
REFERENCES: 
1. Sharafutdinova T.M. Learning games in English lessons // Foreign languages. - 2005. - № 8, -P.46. 
2. Konysheva A.V. Game method in teaching a foreign language. -SPb.: Karo, Four quarters Publishing house, 
2006. –P.68. 
3. Konysheva A.V. Game method in learning a foreign language. - SPb.: Minsk: Four Quarters Publishing, 2006. 
–P.192. 

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