Menda Pygame hujjatlari bor, nega men ushbu qo'llanmani ishlatishim kerak?
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Mening ismim Gabriel Alejandro Zorrilla va bundan buyon uni qayta nomlash shart emas. Buenos-Ayres, Argentinadan kelgan I´ma 21 yoshda. Hozirda UTN da sanoat muhandisligi bo'yicha o'qiyapman. Mening sevimli mashg'ulotlarim juda ko'p va ulardan biri dasturlashdir. Bo'ldi shu!. Ushbu qo'llanmadan zavqlaning!. ??? 2018-04-02 121 2
Pygame 1
Asosiy indeks pygame ................................................. .................................................. ...................................... pygame.cdrom ............................................... .................................................. ............................. pygame.constants ............................................... .................................................. ........................ pygame.display ............................................... .................................................. ......................... pygame.draw ............................................... .................................................. ............................. pygame.event ............................................... .................................................. ............................ pygame.font ............................................... .................................................. ............................... pygame.image ............................................... .................................................. ........................... pygame.joystick ............................................... .................................................. ........................ pygame.key ............................................... .................................................. ............................... pygame.mixer ............................................... .................................................. ............................ pygame.mixer.music ............................................. .................................................. ................... pygame.mouse ............................................... .................................................. ........................... pygame.movie ............................................... .................................................. ........................... pygame.sndarray ............................................... .................................................. ....................... pygame.surfarray ............................................... .................................................. ....................... pygame.time ............................................... .................................................. .............................. pygame.transform ............................................... .................................................. ..................... CD ................................................. .................................................. ........................................... Kanal ................................................. .................................................. ................................... Soat ................................................. .................................................. ....................................... Shrift ................................................. .................................................. ......................................... Joystik ................................................. .................................................. .................................... Film ................................................. .................................................. ...................................... Rekt ................................................. .................................................. ......................................... Ovoz ................................................. .................................................. ...................................... Ovoz ................................................. .................................................. ...................................... Yuzaki ................................................. .................................................. .................................... pygame.cursors ............................................... .................................................. ......................... pygame.sprite ............................................... .................................................. ............................ ???
3 Pygame 1.5.5 qo'llanmasi pygame Boshqa pygame modullari tomonidan ishlatiladigan asosiy tartiblarni o'z ichiga oladi. U muntazam ravishda to'g'ridan-to'g'ri pygame nom maydoniga birlashtiriladi. Bunga asosan avtomatik boshlash init () va
chiqish () tartib-
qoidalari kiradi. © localals © nomli kichik modul mavjud bo'lib, u ham ushbu nom maydoniga qo'shilib ketadi. Bu pygame uchun zarur bo'lgan barcha doimiylarni o'z ichiga oladi. Ob'ekt konstruktorlari ushbu nom maydoniga joylashadilar, siz Rect () va
Surface () kabi funktsiyalarni chaqirib , ushbu turdagi ob'ektlarni yaratishingiz mumkin. Qulaylik sifatida siz pygame.locals a'zolarini to'g'ridan-to'g'ri modulingiz nomlari maydoniga © bilan pygame.locals import * © dan import qilishingiz mumkin .Pigame o'yinlarining aksariyati buni o'zingiz ko'rib chiqmoqchi bo'lsangiz bajaradi. Rekt - yangi to'rtburchak yarating Yuzaki get_error - joriy xato xabari init - barcha import qilingan pygame modullarini avtomatik ravishda ishga tush chiqish - barcha pygame modullarini ishga tushirish registrdan chiqish- pygame tugaganda qo'ng'iroq qilish uchun odatiy
pygame.Rect (rectstyle) -> Rect Yangi to'rtburchak ob'ektini yaratadi. Berilgan rektstyle to'rtburchaklar ma'lumotlarini ifodalashning turli usullaridan birini aks ettiradi. Bu odatda topleft burchagi uchun x va y holatlarining ketma-ketligi, kengligi va balandligi. Rect metodlaridan ba'zilari uchun ikkita versiya mavjud. Masalan, move () va
move_ip () mavjud . Nomidagi © ip © qo'shimchasini ushlab turish usullari ushbu funktsiyalarning © joyidagi © versiyasidir . Ular yangi Rect ob'ektini qaytarish o'rniga haqiqiy manba ob'ektiga ta'sir ko'rsatadi. Yuzaki pygame.Surface (hajmi, [bayroqlar, [Yuzaki | chuqurlik, [maskalari]]]]) -> Yuzaki Yangi sirt ob'ektini yaratadi. Hajmi - bu kenglik va balandlikni o'z ichiga olgan 2-int-ketma-ketlik . Chuqurlik - bu piksel uchun ishlatiladigan bitlar soni. O'tkazib yuborilgan bo'lsa, chuqurlik joriy ekran chuqurligidan foydalanadi. Maskalar - r, g, b va a uchun bitmaskni o'z ichiga olgan to'rtta element ketma- ketligi. Agar olib tashlansa, niqoblar belgilangan chuqurlik uchun odatiy qiymatlarga mos keladi. Bayroqlar quyidagi bayroqlarning aralashmasi: SWSURFACE, HWSURFACE, ASYNCBLIT yoki SRCALPHA. (bayroqlar = 0 SWSURFACE bilan bir xil). Chuqurlik va niqoblar boshqa sirt ob'ekti bilan almashtirilishi mumkin, ular yangi sirtni berilgan formatda bo'lgan formatda yaratadi. Standart niqoblardan foydalanganda alfa har doim e'tiborga olinmaydi, agar siz SRCALPHA-ni bayroq sifatida o'tkazmasangiz. Oddiy dasturiy ta'minot yuzasi uchun 0 bayroq uchun ishlatilishi mumkin. Oddiy apparat yuzasi bayroq uchun faqat 1 dan foydalanishi mumkin.
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