Piezoelectric quartz crystal sensor
Liceo de Cagayan University Junior High School Department
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Liceo de Cagayan University Junior High School Department
Page 66 Malik I., (2010) Effects of Multimedia-Based Instructional Technology On African American Ninth Grade Students’ Mastery Of Algebra Concepts. https://search.proquest.com/pqdtglobal/docvie . Retrieved on January 3, 2020. (2019) Why Videos are Important in Education https://www.nextthoughtstudios.com/video-production-blog/2017/1/31/why- videos-are-important-in-education . Retrieved on December 24, 2019. Karsenty R. (2014). Mathematical Ability. https://link.springer.com/referenceworkentry/ . Retrieved on January 20, 2020. Ke, F. (2008) A Case Study of Computer Gaming for Math: engaged learning from gameplay? Computers & Education, 51(4), 1609-1620. Retrieved on December 27, 2019. Kosheleva O. et al (2007). Pre-Service Teacher Training in Mathematics Using Tablet PC Technology. https://www.ceeol.com/search/article-detail . Retrieved on November 14, 2019. Lee H. and Hollebrands K. (2006). Students’ use of technological features while solving a mathematics problem. https://www.sciencedirect.com/science/article/abs/pii/S0732312306000320 . Retrieved on December 30, 2019. Levasseur, D., &Kanan Sawyer, J. (2006). Pedagogy meets PowerPoint: A research review of the effects of computer-generated slides in the classroom. Review of Communication, 6(1-2), Retrieved on December 29, 2019. Liceo de Cagayan University Junior High School Department Page 67 Lindsay Marczak, (2018) Using Technology to Teach Critical Thinking Skills. https://blog.edgenuity.com/teach-critical-thinking-skills . Retrieved on February 16, 2020. Lock, R. H., & Carlson, D. M. (2000). Planning for effective, enjoyable computer lab use. Teaching Exceptional Children, 32, 4-7. Retrieved on November 20, 2019. Lopez-Morteo G. (2007). Computer support for learning mathematics: A learning environment based on recreational learning objects. https://www.sciencedirect.com/science/article . Retrieved on January 19, 2020. Lowrie T. (2005). Problem solving in technology rich contexts: Mathematics sense making in out-of-school environments. https://www.sciencedirect.com . Retrieved on December 31, 2019. Magno C. et al. (2015). Effects of Knowledge Channel Videos on the Achievement of Students in Various Learning Environments https://www.researchgate.net/publication . Retrieved on January 19, 2020. Malamed C. (2019). Using Graphics to Improve Learning. http://theelearningcoach.com/elearning_design/using-graphics-to-improve- learning . (conceptual). Retrieved on January 11, 2020. Mansbach (2015) USING TECHNOLOGY TO DEVELOP STUDENTS’ CRITICAL THINKING SKILLS. https://dl.sps.northwestern.edu/blog/2015/09/using-technology-to-develop- students-critical-thinking-skills/ . Retrieved on February 16, 2020. |
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