Тошкент давлат педагогика университети
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talabalarga kompyuterli animatsiyani oqitishning elektron tizimini yaratish va fojdalanish metodikasi
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- INTRODUCTION (annotation of PhD thesis) The purpose of the study
- The object of the study
- The subject of the research
B.S.Abdullayeva Chairman of the Scientific Council awarding Scientific Degree, doctor of pedagogical sciences, professor R.G.Isyanov Scientific secretary of the Scientific Council Awarding Scientific Degrees, Associate of pedagogical sciences, dotsent N.A.Muslimov Chairman of the Scientific Seminar at the Scientific Council awarding Scientific Degrees, doctor of pedagogical science, professor 45 INTRODUCTION (annotation of PhD thesis) The purpose of the study is to develop recommendations for improving the methodology for creating and using an electronic system for teaching computer animation to students. Research objectives: Pedagogical analysis of the content of students' competence in working with computer animation; improvement of the electronic environment for teaching computer animation; improving the methodology of teaching computer animation; improving the model of teaching computer animation to students in the e- education system. The object of the study was the process of creating and improving the methodology for using an electronic system for teaching computer animation to students. 383 students of the Tashkent State Pedagogical University, Kokan State Pedagogical Institute, Nukus State Pedagogical Institute participated. The subject of the research is the form, method and means of creating and using an electronic system for teaching computer animation to students. The scientific novelty of the research is as follows: the competence of students in working with computer animation is being improved based on the priority of animation and digital skills, creative and constructive skills and individual pedagogical competencies and determining the qualities of virtual design, creating educational animations and developing an electronic educational environment; AmoCRM (Automated Messages Online Customer Relationship Management), which aims to manage the interaction of participants in computer animation training, based on the development of course design, allowing virtual communication and the development of online discussion skills through chatbots and teaching technologies, improved e-learning platform CoreApp; The teaching methodology is being improved based on the integration of knowledge about animation in the technological process and pedagogical knowledge in the programs Scratch, Adobe Animate, 3D Maya, which create animation-conceptual, visual design, 3D-compositional stages of computer animation; teaching methods based on the priority development of creative ideas and thoughts in animation based on the use of the methods of the morphological matrix (morphologic matrix), idea box (box of ideas), scope of opportunity (sphere of opportunity) to "Flex" the blended learning model has been improved, designed for teaching computer animations of students in the electronic education system. Download 0.76 Mb. Do'stlaringiz bilan baham: |
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