Тошкент давлат педагогика университети


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talabalarga kompyuterli animatsiyani oqitishning elektron tizimini yaratish va fojdalanish metodikasi

 
 
 
B.S.Abdullayeva 
Chairman of the Scientific 
Council awarding Scientific 
Degree, doctor of pedagogical 
sciences, professor 
R.G.Isyanov 
Scientific secretary of the 
Scientific Council Awarding 
Scientific Degrees, Associate of 
pedagogical sciences, dotsent 
N.A.Muslimov 
Chairman of the Scientific 
Seminar 
at 
the 
Scientific 
Council awarding Scientific 
Degrees, doctor of pedagogical 
science, professor 


45 
INTRODUCTION (annotation of PhD thesis)
The purpose of the study is to develop recommendations for improving the 
methodology for creating and using an electronic system for teaching computer 
animation to students. 
Research objectives: 
Pedagogical analysis of the content of students' competence in working with 
computer animation; 
improvement of the electronic environment for teaching computer 
animation; 
improving the methodology of teaching computer animation; 
improving the model of teaching computer animation to students in the e-
education system. 
The object of the study was the process of creating and improving the 
methodology for using an electronic system for teaching computer animation to 
students. 383 students of the Tashkent State Pedagogical University, Kokan State 
Pedagogical Institute, Nukus State Pedagogical Institute participated. 
The subject of the research is the form, method and means of creating and 
using an electronic system for teaching computer animation to students. 
The scientific novelty of the research is as follows: 
the competence of students in working with computer animation is being 
improved based on the priority of animation and digital skills, creative and 
constructive skills and individual pedagogical competencies and determining the 
qualities of virtual design, creating educational animations and developing an 
electronic educational environment; 
AmoCRM 
(Automated 
Messages 
Online 
Customer 
Relationship 
Management), which aims to manage the interaction of participants in computer 
animation training, based on the development of course design, allowing virtual 
communication and the development of online discussion skills through chatbots 
and teaching technologies, improved e-learning platform CoreApp; 
The teaching methodology is being improved based on the integration of 
knowledge about animation in the technological process and pedagogical 
knowledge in the programs Scratch, Adobe Animate, 3D Maya, which create 
animation-conceptual, visual design, 3D-compositional stages of computer 
animation; 
teaching methods based on the priority development of creative ideas and 
thoughts in animation based on the use of the methods of the morphological matrix 
(morphologic matrix), idea box (box of ideas), scope of opportunity (sphere of 
opportunity) to "Flex" the blended learning model has been improved, designed for 
teaching computer animations of students in the electronic education system.

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