Cutting edge-science2022 Shawnee, usa
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USA november december 2022
ISBN 978-1-64945-234-4 DOI https://doi.org/10.5281/zenodo.7509018 31 CUTTING EDGE-SCIENCE 2022 Shawnee, USA October PEDAGOGY Vocabulary games for young learners Allanazarova Mamura Akhmedovna, Teacher, Specialized Branch of Tashkent State University of Law, General Educational Disciplines Department m.akhmedovna@mail.ru Abstract: Game – One or more players could play in a game to compete or cooperate according to a set of rules. When teaching young learners vocabulary by using games, teachers must be patient in finding new and interesting ways so that pupils can enjoy learning. Games can help young learners acquire vocabulary effectively. This article presents some methods to teach vocabulary such as Total Physical Response (TPR) and Communicative Language Teaching (CLT). It gives methodical instructions how to use in the classroom popular vocabulary games like Hot Potatoes, Last One Standing, Pictionary which are considered effective to young learners. Keywords: game, skills, motivation, Total Physical Response (TPR), Hot Potatoes, Last One Standing, Pictionary. The notion of game has been re-comprehended in the science and in the practice of last years as a social and serious category. Possibly that is why the games become common in the practice of teaching languages more actively. It is known that a game is one of the most efficient, flexible and universal methods of teaching. It encourages activity in process of teaching, makes it more efficient, as well as to form and further to develop learning motivation. Analysis of psychological and pedagogical works on the origin of game's there in whole allows showing spectrum of its purposes for students' development and self-actualization. K. Livingston defines the games as the elementary school of behavior. He believes whatever external or internal factors of the games are motivated with; their meaning is in becoming a school of life for students. The game is objectively primary spontaneous school, seeming chaos that gives the children an opportunity to get acquainted with behavior of people surrounding them. Didactic meaning of the game was proved by KD. Ushinskiy. Pedagogical phenomenon of the learner’s game, interpreted in works of D.B. ISBN 978-1-64945-234-4 DOI https://doi.org/10.5281/zenodo.7509018 32 Download 0.9 Mb. Do'stlaringiz bilan baham: |
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