Games People Play: The Basic Handbook of Transactional Analysis. Pdfdrive com


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Games People Play The Basic Handbook of Transactional Analysis. ( PDFDrive )

18 · After Games, What?
T
HE
sombre picture presented in
Parts I
and
II
of this book, in which human life
is mainly a process of filling in time until the arrival of death, or Santa Claus,
with very little choice, if any, of what kind of business one is going to transact
during the long wait, is a commonplace but not the final answer. For certain
fortunate people there is something which transcends all classifications of
behaviour, and that is awareness; something which rises above the programming
of the past, and that is spontaneity; and something that is more rewarding than
games, and that is intimacy. But all three of these may be frightening and even
perilous to the unprepared. Perhaps they are better off as they are, seeking their
solutions in popular techniques of social action, such as ‘togetherness’. This may
mean that there is no hope for the human race, but there is hope for individual
members of it.


Appendix
The Classification of Behaviour
A
T
any given moment a human being is engaged in one or more of the following
classes of behaviour: C
LASS I.
Internally programmed (archaeopsychic). Autistic
behaviour.
Orders:
(a) Dreams.
(b) Fantasies.
Families:
i. Extraneous fantasies (wish fulfilment).
ii. Autistic transactions, Unadapted.
iii. Autistic transactions, Adapted (with
neopsychic programming).
(c) Fugues.
(d) Delusional
behaviour.
(e)
Involuntary
actions.
(e)
Involuntary
actions.
Families:
i. Tics.
ii. Mannerisms.
iii. Parapraxes.
(f) Others.
C
LASS II.
Probability programmed (neopsychic). Reality-tested behaviour.
Orders:
(a) Activities.
Families:
i. Professions, trades, etc.
ii. Sports, hobbies, etc.
(b) Procedures.
Families:
i. Data processing,
ii. Techniques.
(c) Others.


C
LASS III.
Socially programmed (partly exteropsychic). Social behaviour.
Orders:
(a) Rituals and ceremonies.
(b) Pastimes.
(c) Operations and manoeuvres.
(d) Games.
Suborders: A. Professional games (angular transactions).
B. Social games (duplex transactions).
(e) Intimacy.
In this scheme the social games previously discussed would be classified as
follows: Class III, Socially programmed; Order (d), Games; Suborder B, Social
Games Intimacy, ‘the end of the line’, is the final classification, and is part of
game-free living.
The reader should feel free to carp (but not to gleek or fleer) at the above
classification. It is included not because the writer is in love with it, but because
it is more functional, real and practical than other systems now in use and can be
helpful to those who like or need taxonomy.



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